Destiny 2: All Season 18 Weapon Buffs and Perk Changes

Champions beware.

Bungie dropped a mountain of sandbox changes leading up to the release of Season 18 in Destiny 2. Here's a rundown of all the weapon and Perk buffs and changes.

All Destiny 2 Season 18 Weapon Buffs (August 11 TWAB)

Scout Rifles

  • Increased damage of all scout rifles vs Minor enemies (red bars) in PvE by 10%.

High-Impact (360RPM) Auto Rifles

  • Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon.

Lightweight Bows

  • Reduced base draw time by 5% (from 612ms to 580ms).
  • Increased the "perfect draw" window.
    • From .30s to .50s on the low end.
    • From .55s to .80s on the high end.

Hand Cannons

  • Fixed Dire Promise's zoom state from 13 to 14.


  • Glaive melee attacks can now activate the Exotic armor perks on ACD/0 Feedback Fence, Karnstein Armlets, and Nectroic Grip.

Breech Grenade Launchers

  • Concussion grenades can no longer roll in the magazine slot (blinding grenades are a better option in the same slot that serves the same purpose).

Heavy Grenade Launchers

  • Increased damage vs Majors and above by ~10% (excluding Parasite).

Related: What is Divinity in Destiny 2?

All Destiny 2 Season 18 Perk Changes (August 11 TWAB)

Gambit Origin Trait

  • Renamed Gun and Run.
  • Redesigned functionality to give a sprint speed increase on multi-kills.

Iron Banner Origin Trait

  • Redesigned to activate on kills while at low health.

Ambitious Assassin

  • Increased magazine overflow from 10% to 20% per kill on Primary weapons only.
  • Increased overflow cap from 50% to 150%.


  • Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot.

Perpetual Motion

  • Disabled audio/visual feedback on perk activation as it was triggering frequently enough to be annoying.

Lead from Gold

  • Now gives the correct amount of ammo to each weapon when two Special weapons are equipped.

Veist Stinger

  • Fixed a bug where it was applying a charge time reduction to Linear fusion rifles. It will correctly only refill the magazine from reserves when it triggers on these weapons.

Zen Moment / Particle Repeater

  • The description has been updated to say what it actually does.

Related: Destiny 2’s rumored fifth Subclass may have been leaked

Destiny 2 Season 18 Exotic Adjustments

Le Monarque

  • Added intrinsic Overload to Poison Arrows.


  • Added intrinsic Overload.


  • Added intrinsic Unstoppable to explosions.
  • Added +25 to the base airborne effectiveness stat (28 to 53) to match other precision Hand Cannon's intrinsic bonus.


  • Added intrinsic Anti-Barrier.
  • Increased number of hits vs most targets from two to three (more hits against vehicles, still two against players).
  • Increased damage vs Champions, majors, and minibosses by 10%.
  • Draw time decreased from 828ms to 820ms.

Ticuu's Divination

  • Draw time decreased from 612 to 580.

Legend of Acrius

  • Catalyst now grants the Trench Barrel perk in addition to its other effects.
  • Different versions of the Exotic Paired Legendary Weapons didn't have matching stats, so they have been brought up to parity.

Calus Mini-Tool

  • Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool.

MIDA Mini-Tool

  • Increased zoom from 13 to 14 to match Calus Mini-Tool.

Drang (Baroque)

  • Increased airborne effectiveness from 21 to 23 to match standard Drang.

Sweet Business

  • Increased airborne effectiveness from 27 to 32.

Fighting Lion

  • Season 17 5% damage buff was rolled back as part of a fix for a large bug. This is being reintroduced and increased to 8%.
  • Increased the grace time for the instant reload effect of Thin the Herd from five to six seconds.

Lord of Wolves

  • Decreased starting ammo in PvP from 15 to 10.
  • Reduced the burst size from 10 to five shots when Release the Wolves is active.
  • Reduced the burst delay by 60% when Release the Wolves is active.
  • Decreased Lord of Wolves base damage by ~20% (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active).
  • Increased damage in PvE by 20% to compensate.

Dead Man's Tale

  • Cranial Spike no longer buffs damage vs players, instead it grants increased reload, aim assist, and range per stack.
  • It still grants additional damage against PvE combatants.
  • Upon reaching max stacks of Cranial Spike, the catalyst will now increase hip-fire RPM by 50. but will deal reduced damage per bullet (20% decrease).

Collective Obligation

  • Increased Void Leech timer to 15 seconds in PvE activities.
    • PvP remains at 10 seconds.
  • Removed the cooldown.
  • Added a 0% damage bonus against PvE combatants only while Void Leech is active.
  • Takes less hits to fully charge Void Leech.
  • Void Leech is also instantly charged when your character is affected by Void debuffs.
    • Doesn't work if hitting yourself with your own Suppressor Grenade.
  • Fixed a bug where Umbral Sustenance was activating with non-Void overshields.

For more Destiny 2 goodies, check out Can you get Touch of Malice in Destiny 2? on Pro Game Guides.

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Destiny 2: All Season 18 Weapon Buffs and Perk Changes

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